Student Projects (EN/ES/PT)

Student Projects (SP) are presented as an online exhibition open to all, which features posters of student projects grouped in four (4) thematic rooms. The exhibition is available through Hubs a virtual reality platform from Mozilla. As part of the program, attendees will be especially invited to two (2) lunch sessions on Wednesday and Thursday (EN/ES/PT) where poster presenters will be available for short presentations, answer questions and feedback. 

SP Chairs: Eliana Sanchez Aldana (Universidad de Los Andes – COL) / Raquel Noronha (Universidade Federal do Maranhão – BRA) / Mauricio Mejia (Arizona State University -USA)

Note: There are 2 sessions (SP1 Wednesday 17th 11:45 am ) and (SP2 Thursday 18th 11:45:am); both feature all the posters as they are all available in the exhibition space.

Awareness 

1- Sobre lenguas y lenguajes, hacia una decolonización de lo sensible

María Angélica Bautista Torres

Desde la agencia del diseñador industrial como generador de ficciones, en donde es este quien tiene la capacidad de intercambiar los órdenes establecidos, proponiendo unos nuevos bajo la reorganización de elementos existentes, este proyecto, llamado Sobre lenguas y lenguajes, hacia una decolonización de lo sensible, tiene como objetivo el establecimiento de un diálogo entre las sensibilidades propias generadas por las comunidades como expresión autónoma de su concepción de mundo, exteriorizadas como artesanías, y  la imposición de la escritura, por parte del proyecto hegemónico, como único lenguaje válido de concreción de imaginarios; intercambiando así, el orden que ha situado a la escritura por encima de los lenguajes otros teniendo como premisa la siguiente pregunta: ¿Qué efecto ha tenido el colonialismo en la subjetividades, entendiendo que estas subjetividades tienen su raíz en el lenguaje?

2- Reciclando Creaciones           

Antonio Rocca Toro

Este proyecto tiene la intención de construir a partir de conceptos contradictorios a la dinámica neoliberalista afirmativa (desde la lógica productivista), mediante métodos de trabajo alternativos que desobedezcan al yugo de la profesionalidad, para diversificar el diseño como actividad innata y no como actividad dependiente de un título, este proceso se hace con la colaboración de un grupo marginal (los recicladores).

Esto con el objetivo de desescolarizar el conocimiento universitario al relacionarlo e igualarlo con los saberes no homologados de la calle, en este caso con el saber vernáculo del reciclador, quien a pesar de no tener títulos que certifiquen su mano de obra, hace un oficio absolutamente tecnificado y necesario para la sociedad.

Entonces, la reunión de estos saberes de la posibilidad para el surgimiento de este espacio colaborativo con Pimp my Carroza, donde los distintos saberes trabajan en pro de un mismo objetivo, con el intercambio del saber de por medio.

3 – Alternative Protocols: addenda to the community action workbook        

J Ryan Westphal

The 1964 Economic Opportunities Act laid the groundwork for community engagement in cities throughout the United States, calling for “maximum feasible participation”. Despite the fact that these programs led to the increased participation of chronically under-represented residents in local governments, they have long been classified as abject failures. As a result, participatory protocols in cities across the United States have since been designed with a focus on capital expenditure, rather than on their capacity to build political power within communities.

This project asks what community engagement in the United States might have been had the federal government maintained a commitment to maximum participation. It examines this question through the form of a series of Alternative Protocols.

To develop Alternative Protocols, extensive worldbuilding is  required. This work presents the act of building a world, and the participatory barriers it introduces, as a new method of design engagement. In doing so, I hope that this process might also demonstrate the possibilities that are enabled and limited through the “mundane and practical modes of co-design interactions”

4 – Design from «repair society»: narratives of inventiveness from the geograhic periphery    

Svetlana Kravchuk, Alexandra Raeva, Anton Raev, Irina Surina

This project is a designerly exploration into the phenomenon of «vernacular design,» also known as – since Soviet times – the movement of DIY enthusiasts of garage-making and tinkering.  By investigating the local and vernacular design tradition we discuss what designers can learn, how they can creatively and ethically utilize local knowledge, and how to integrate this knowledge into the art/design educational practice. The series of two posters presents the fieldwork within the team project of PhD and Master students of the Arctic Design School, studying locally appropriate transport vehicles for remote roadless areas with severe climate conditions.

5 – Pulse_Scketch: enfoque de moda y salud participativa

Maria Paulina Gutiérrez Arango

Pulse_Scketch es un proyecto de diseño de moda que combina ingeniería electrónica, fabricación de ropa y un interrogante de salud participativa. Propone trabajar con sensores de frecuencia cardíaca en un sentido instructivo, informativo y feliz. El traje a través de un guante y el dedo índice izquierdo monitorea las pulsaciones de sangre. Posee un circuito textil confeccionado con un tono significativo y un titilar de luz LED sobre un panel DIY en forma de corazón. Está fabricado con pana coreana y malla, y su construcción fue diseñada con el propósito de observar el funcionamiento y la dirección del circuito electrónico, lo cual es sumamente importante durante el cableado, la interacción y el monitoreo. 

6- തിര Thira, a Wave: interventions with the Mukkuva community in South India

Gouthami M G

This project explores how designers can work with communities on environmental issues through a participatory approach. There is a traditional fishing community called Mukkuvars in South India, whose livelihood depends on the Oceans. Here, the designer plays the role of a facilitator, working with Mukkuvars to design communication for behavior change which can reduce marine pollution. There is a lot to learn from Indigenous Local Knowledge (ILK) of communities while working locally for a global cause. Final outcome creation with the participation of people with diverse skill sets led to mutual learning, exchange of ideas and sensibilization in several areas, which was more important than the intended outcome of a neatly designed spatial experience. Such forms of collaboration can bring positive changes in society.

Territories Otherwise

7- Metaterritorio San José escenario transmedia para la reconstrucción simbólica de un barrio a partir de su memoria

Carolina Salguero Mejía

Metaterritorio San José es una propuesta desde el diseño y la concepción de territorio que busca la reconstrucción simbólica de uno de los sectores más representativos para la ciudad de Manizales, Colombia que pasa por un proceso de renovación urbana. El objetivo es mantener vivo un territorio que físicamente desaparece pero que puede permanecer vigente en otro tipo de espacios a través de la restitución de su memoria por medio de la narración transmedia.

8- Germinando redes

Laura Vanesa Martínez Gordillo

Germinando Redes es un proyecto de índole social y ecológica  resultado de mi trabajo de grado como Diseñadora Industrial. Se ubica en Bogotá, en el barrio La Concordia, del que soy y he sido residente toda mi vida, situado en el centro tradicional, siendo específicos en la localidad 17 La Candelaria, corazón histórico y cultural de la ciudad; símbolo del origen y creación, además es un sector donde conviven en equilibrio tradición y modernidad. Mediante la intervención y realización de una muestra cultural estética en las fachadas en conjunto con grafitis y agricultura urbana vertical se incita a los residentes a recuperar su conexión con la naturaleza y ejercer desde su privacidad de forma pública prácticas sostenibles. Medita en las actividades sociales y económicas que hacen parte de la identidad barrial y encuentra que se pueden desarrollar y regenerar relaciones cooperativas entre los residentes produciendo nuevas dinámicas comunitarias.

9 – Designing for location-based information sharing for urban resilience       

Geertje Slingerland

This research investigates how citizen communities can be build and strengthened using location-based information sharing. In three phases, the design space with citizens is explored, existing storytelling citizen initiatives are studied, and all insights are synthesized in several prototypes. The first two phases indicated that citizens want to share and engage with information that is relevant to them, and learn them something new. The third phase will be executed virtually, due to the covid-19 situation, and aims to provide further insight into elements that lead to effective community building through location-based information sharing. 

10 – In pact-a participatory design approach to securing public space   

Arjun Harish Rao, Mathieu Andries, Julian Coiffard, Fanny Ricardi

On the aftermath of the terrorist attack in Nice on 14th July 2016, the government decided to install barriers along the Promenade des Anglais, a landmark in the French Riviera to deter similar future attacks.  Our research is an attempt to view terrorism through a lens of radicalization and lack of public participation in place making. We chose games as Participatory Design (PD) tools to engage multiple stakeholders in playful yet thought-provoking ways. The research takes place in three phases. In the first phase, we explore the context through contextual inquiries. The second phase is engaging with experts at the Week of Security. The third phase focusses on public participation. The outcome of the research is a playbook of PD tools along with prototypes of the games that foster alternative conversations on the notions of security.

11 – Luminária Pungada: o design participativo em projeto com artesãs do Maranhão, Brasil

João Matheus de Barros Câmara, Hiago Fernandes Ferreira, Sâmio Lucas Pachêco Barbosa

O projeto “Luminária Pungada” é um dos resultados de experiências de trocas de conhecimentos entre professores e estudantes de design da Universidade Federal do Maranhão (UFMA) com artesãs de São José de Ribamar – MA, no Brasil. Durante o trabalho foram produzidas coletivamente luminárias, através da utilização do Design Participativo, Metaprojeto e Autorrepresentação como metodologias norteadoras. São abordadas a cultura local maranhense e a valorização do trabalho das artesãs, trazendo o Tambor de Crioula como temática e promovendo novos olhares sobre a produção artesanal local, assim como a reflexão sobre o papel do design na relação entre educação, artesanato, cultura e comunidades.

(Re)Framing

12 – Descolonizar el diseño: una mirada a aprender del otro

Valentina Alcalde

El estudio se centra en el aprendizaje que se da a través del diseño social y participativo en la ONG Dexde con la organización de mujeres con discapacidad tejedoras de palma, llamada Kalamissoo, ubicada en Usuy, Senegal. Basado en evidencia empírica, la investigación destaca la diversidad de experiencias de aprendizaje. Estas se dividen en dos, la primera presenta las múltiples exclusiones que enfrentan las mujeres, y su experiencia en la organización. La segunda se centra en el intercambio de aprendizajes relacionados con las técnicas y con los saberes en la vida cotidiana. Finalmente, se concluye que esto es posible mientras la descolonización se construya como un proceso entre diversidades.

13 – Fostering resistance: Acknowledging notions of power exertion and politics in design facilitation

Natalia Villaman

Design facilitation, intended as both the overarching process and the mediating act between a facilitator and other actors, has increasingly gained popularity due to the participatory, inclusive, co-creative, and empathic principles associated with it. The sudden recognition of the field has nonetheless led to the use and misuse of participatory practices, causing an exponential loss of their political origins. Design facilitation has become a buzzword, rendering inevitable the adoption and adaptation of different definitions to it. The research delves into the interconnectedness between design, power, politics and participatory practices to explore contemporary mainstream notions within design that are worth being revisited and challenged from an alternative stance. It focuses on acknowledging and rendering visible design facilitation’s otherwise often unaddressed political nature by making more explicit its underpinning structures and components. It critically contrasts contemporary views of facilitation, which are typically apolitical, against revised notions of it that take into consideration power dynamics and political implications with the aim of highlighting the importance of unpacking concepts and areas of design to foster a more accountable practice and research, as opposed to merely moving on a superficial level. 

14 – How might we inform design research through participatory design approaches?

Luis Garcia

The City of Indianapolis, through the Department of Metropolitan Development, invited the graduate program in Design to collaborate on a project seeking to understand the experiences and desires of both users and stakeholders of the Downtown Canal Walk and surrounding areas. Multiple stages of a human-centered design process aimed to understand the past and present and reimagine the future of Indianapolis public spaces. This summary focuses on two phases of the data collection process where, through a participatory design approach, people contributed with their vision for the future of Indianapolis. 

15 – Development of communication tool for participatory design workshop for architecture/urban design 

Takumi Yano

In many cases participatory design workshops in architectural/ urban design are conducted based on the assumption that all the participants can share the common natural language on the same level. This writing illustrates the difference between text-based communication and sketch based communication in architecture/urban design process. The method for the experiment is Brain Writing and the Brain Writing is evaluated by coding and its comparison. The result shows that there are clear differences between text-based communication and sketch-based communication. Text-based communication can share the process of thinking more than sketch-based communication does, whereas sketch-based communication can illustrate the result of thinking more than text-based communication does.

16 – AlterDiseño    

Miguel Andres Toro Alfonso, Brian Alexis Anzola Anzola, Mayra Alejandra Guerrero Pulido, Juan Esteban Molano Saavedra, Valentina Parra Medrano, Luis Alvaro Cárdenas Gómez

AlterDiseño, un proyecto estudiantil situado en la comunidad del programa de Diseño Industrial de la Universidad Nacional de Colombia. Impulsado por discusiones entre estudiantes en torno a inconformidades, principalmente sobre la academia tradicional y las temáticas abordadas, sumado a condiciones contextuales particulares que fomentan el desinterés entre estudiantes con su disciplina y su comunidad. Surge en 2019, bajo principios de una organización horizontal, con la intención de construir una plataforma de conexión entre estudiantes, docentes y egresados, por medio de la creación o facilitación de espacios reflexivos, críticos y sensibles para una transferencia recíproca de conocimientos desde diversas disciplinas hacia el diseño.  En su participación con la comunidad, se han desarrollado variedad de talleres creativos y prácticos que han fomentado la generación de lazos inter-semestrales, inter-disciplinares e inter-universidades. Como consecuencia, se redujo la fricción para crear nuevos colectivos, generar nuevas alianzas, proponer nuevas formas y diversificar los futuros posibles.

Untangling Knowledge

17 – White Lines Collective – Provoking conversation about mental health in higher educational institutions through creative practices

Abhirami Suresh

This research inquiries about how conversation about mental health (MH) in higher educational institutions in India can be provoked through design and creative practices. It explores PD by contextualizing the problem to a location and demographic, and involved various modes of collaboration and co-creation in the research process and development of outcomes. The project recognized student communities as both stakeholders and users in the provided context. The designer functions as the ‘facilitator’ of conversation through spatial interventions.  The aim was to create ways for student communities to interact through various media and form emotionally and mentally ‘safe spaces’. As a result, spatial experiences that enabled awareness about MH were created.

18 – Diseño y ciencias, desarrollo participativo de estrategias comunicativas de aprendizaje. REMONA

Robinson De Lavalle Herrera, Daniela Sánchez Buitrago, Alejandro Alméciga Mora

La necesidad de fortalecer procesos de difusión, sensibilización y apropiación crítica de conocimientos científicos en entornos de aprendizaje, ha abierto la oportunidad de desarrollar un modelo que, desde la teoría y práctica de diseño, contribuya a la construcción de procesos de comunicación significativos. Desde este enfoque, el presente proyecto ha encontrado particularmente importante el desarrollo de un abordaje cooperativo y participativo entre diferentes instancias y actores que permita conceptualizar e idear herramientas de apoyo adecuadas para el real fortalecimiento de misiones formativas como las del proyecto REMONA (Red de Monitores del Agua). Esta plataforma de educación no formal, es un punto de partida estratégico pues se ha fundamentado en los conocimientos y las experiencias científicas asociadas al agua, como eje para una posible transformación social y cultural de las diversas comunidades participantes en miras de la construcción de nuevas ciudadanías.

19 – Cultural Probes to create new imaginaries of masculinity: A Case study from HD Kote, Karnataka, India 

N Chandrasekhar Ramanujan, Sweta Bisht

This research aims to explore various themes and opportunity areas related to the imaginaries of masculinity in adolescent boys in the HD Kote township of Karnataka, India. Over multiple sessions we used theories and methods from “Queer” HCI, Feminist scholarship and design research to design participatory activities. These helped unearth the participants’ attitudes towards masculinity and gender stereotypes in addition to the various aggression/ violence-related stressors in their lives.  These proved useful in designing our final design interventions/inquiry, a prototype of which was tested in the final session. In the process of testing it, we garnered some important insights about applying participatory design methods to understand wicked problems.

20 – Titli: Curbing the hills of child sexual abuse through participatory design   

Shubhangi Singh

The project consisted of intensive primary research in parts of western Uttar Pradesh. Participatory design helped to engage and co-create with the communities to address the prevalence of the issue. The outcome of this research pointed towards a severe lack of communication between the parent and the child. Identifying a dire need to bridge this gap, various workshops were conducted with children, adolescents and parents. In a country where talking about sexual abuse is considered taboo, encouraging people to discuss and thus develop solutions, became a salient feature of the design process. Coming from an Urban background, co-creation helped in empathizing with and understanding the rural community better by overcoming my own biases. This participatory approach helped better understand the community by recognizing them as stakeholders. Adopting this method, an exhibition was set up to encourage the much- needed conversations on this sensitive and pressing issue. The solution was shaped by different stages which primarily consisted of giving the stakeholders a voice and consequently building relationships. Workshops, interviews and collaborations with the stakeholders directed me towards a stakeholder lead solution to this wicked problem.

21 – We Weave We Design: towards artisan empowerment through a participatory model of collaboration

Tianyi Qi, Megan Willy, Mariana Gonzalez, Abdul Qadir Barbhaya

We Weave We Design is a year-long project that began with a participatory research workshop conducted in Guatemala to hear the voices of artisans. In partnership with a nonprofit organization that works with indigenous Guatemalan artisans, we explored cultural aspects of the artisan communities, like/as their textile tradition, creative processes, daily lives, short-term and long-term goals, etc. By comparing the organization’s current approach to collaboration and artisan’s voices, a problem was revealed: Artisans were not directly involved in the design stage of the production process. The organization’s overall western model of globalized employment both exploits artisan ability to weave quality products while also erasing indigenous traditions of textile design and storytelling.  To address this issue, we co-designed with a member from the artisan community a 4-section workshop that aimed to create a space for artisans to design and weave textile products through cultural identification and storytelling. The workshop was intended to provide tools for the organization to make their design stage participatory and as a complementary to the organization’s current artisan empowerment model. We tested the workshop with the partner organization and artisan communities in early 2019. 

22 – Juguemos al diseño

Natalia Otero Calle, Lizeth Johanna Zuñiga Burbano, Daniel León Blanco

Este proyecto en curso busca desarrollar una estrategia pedagógica para el fomento de la Conciencia Emocional apoyado por una aplicación móvil en un grupo de niñas y niños de entre 5 y 7 años de una comunidad vulnerable de la ciudad Popayán (Colombia). Por la naturaleza del proyecto se busca integrar a la población infantil al proceso de diseño. Para ello proponemos explorar el juego como una estrategia propicia de co diseño, siempre y cuando se ajuste a las particularidades del grupo y su contexto.

student projects