Full Papers (EN/ES/PT)

Full papers report on substantial and original, unpublished research that advances participatory design practices. In 2020, Full papers is a plurilingual track with contributions in English, Spanish and Portuguese grouped in eight (8) thematic sessions that bring together authors and conference attendees for indepth discussion. (Simultaneous translation EN-ES will be provided)

FP EN Chairs: Joanna Saad Sulonen (IT University of Copenhagen – DNK) and Rachel Clarke (Northumbria University – GBR) / FP ES Chairs: Jose Abdelnour Nocera (University of West London – GBR) and Jorge Saldivar (Barcelona Supercomputing Center – ESP) / FP PT Chairs: Frederick van Amstel (Pontifícia Universidade Católica do Paraná – BRA) and Barbara Szaniecki (Escola Superior de Desenho Industrial/UERJ – BRA)

FP1 – Joining Places

Monday 15th of June 8:00 am (UTC -5)

Chair: Chiara del Gaudio 

Expanding Participation to Design with More-Than-Human Concerns

Yoko Akama, Ann Light, Takahito Kamihira

Participatory Design’s focus on people comes from a social democratic vision. However, as climate and existential crises press us to consider wellbeing beyond humans alone, we ask what a pluriversal design agenda might include and what could be articulated as ‘participatory’? Necessarily, this inquiry has limits, as participation usually implies human voice, rights, representation and structures of decision-making. This paper commits to these concerns while asking ethical, political and onto-epistemological questions regarding how worlds and futures are shaped when more-than-human entities – plants, animals, rocks, rivers and spirits – participate in our becoming? We offer a meeting of feminist techno-science with practices and philosophies from Japan and beyond to offer thought experiments in engaging with difference and plurality. And we give several examples of practice situated at ontological boundaries to offer some novel thoughts on ‘participation otherwise’, always-participating-with-many and the futures this could usher in.

Un/Making in the Aftermath of Design

Kristina Lindström, Åsa Ståhl

This paper takes as its starting point the fact that we live in the aftermath of previous making and design. For participatory design to adequately answer to this aftermath, we suggest building on a combination of participatory and speculative design approaches in everyday life settings and exploring the practice of un/making matters. The paper draws on two cases where participants have  been invited to engage with recent scientific findings and practices – one where they explore the practice of un/making plastic waste through composting, and one on un/making polluted soil through plants that can accumulate metals. By not primarily aiming at feeding into new iterations of a design process, there is an openness for speculating beyond the given systems, and to bring into question imaginaries of constant progress, which have been part of generating these lingering matters.

«All Celebrities and Sports on Top» Prototyping Automation for and with Editors

Sverre Norberg-Schulz Hagen, Guri B. Verne, Tone Bratteteig

Designing for interacting with data-driven approaches is a new challenge that PD will have to address. This paper presents a case of prototyping for automation of editors’ manual curating of the online front-page of a large newspaper. The editors make decisions about the presentation and placement of article teasers on the front-page. A new data-driven tool, which automates curating the front-page based on quantitative rankings, is about to be introduced. We have developed a prototype to discuss with the editors how they want support for carrying out their judgment-based decisions for a front-page with a good mix of news topics. We present concepts for discussing how manual tasks that interact with data-driven automation can be designed to be meaningful for people in their work.

Aproximaciones a un diseño participativo sentipensante: correspondencias con un colectivo de residentes en Rio de Janeiro

Maria Cristina Ibarra

Una de las principales características del diseño participativo (DP) es la reflexión en la acción colectiva, de acuerdo con Robertson e Simonsen. Con ella, se establece una crítica a la separación mente, cuerpo y mundo. En este artículo, busco ampliar esta discusión colocando en diálogo diferentes autores, esencialmente desde una perspectiva latinoamericana. Partiendo del concepto ‘sentipensar’, propuesto por el sociólogo colombiano Orlando Fals Borda, busco juntar las bases para reflexionar sobre un diseño participativo sentipensante. Para eso, establezco características intentando abrir una discusión y reflexiono sobre ellas a partir de una experiencia en campo, como diseñadora, con un grupo de residentes de un barrio de Rio de Janeiro.

FP2 Learning in Dialogue

Thursday 18th of June 10:00 am (UTC -5)

Chair: Guilherme Meyer

Design em Parceria: experiências de ensino de projeto em design fundamentadas na participação e no diálogo

Renata Mattos Eyer de Araujo, Carlos André Lameirão Côrtes, Jackeline Lima Farbiarz

Este trabalho pretende apresentar uma prática de ensino de projeto em design que vem sendo desenvolvida, há cerca de quarenta anos, no curso de Graduação em Design, no departamento de Artes & Design da PUC-Rio. A abordagem metodológica Design em Parceria é proposta aos/as alunos/as em disciplina oferecida no primeiro semestre do curso. As etapas da disciplina, destacando os objetivos e o que se espera mobilizar no/a aluno/a em cada momento do processo são descritas neste artigo. Por meio da convivência com um/a parceiro/a escolhido/a na comunidade local, observação, participação, experimentação e diálogo, constrói-se o projeto. O design é entendido como um processo de configuração de objetos e sistemas constituídos, a partir de encontros e interações entre sujeitos, numa perspectiva de construção coletiva e interdisciplinar. Essa abordagem metodológica tem como premissa a alteridade, a escuta atenta ao outro, o diálogo e a convivência do designer com sujeitos na sociedade.

Olhares para o design de jogos analógicos em contextos formais de educação básica Brasileira: Abordagens projetuais participativas na construção de situações de ensino-aprendizagem polifônicas

Cynthia Macedo Dias, Maria Júlia Nunes, Jackeline Lima Farbiarz, João Victor Correia de Melo, Nathália Sá Cavalcante

O objetivo deste artigo é discutir processos participativos de design de jogos analógicos que buscam inserir saberes de grupos sociais invisibilizados em contextos da Educação Básica e incluir a participação dos estudantes nos processos projetuais. Partimos da premissa de que a visualização sistemática e a representação em artefatos-jogo desses processos e sentidos, em articulação com espaços formais de ensino-aprendizagem, promovem pontos de contato entre grupos socialmente distantes. Apresentamos dois projetos participativos de criação de jogos analógicos em contextos formativos, com abordagens distintas: um fundamentado no Design em Parceria e o outro na metodologia iterativa de design de jogos, fazendo uso de métodos e técnicas de Design e um modelo de visualização do processo de projeto. Sustentamos que tais projetos proporcionaram processos projetivos e espaços de interação polifônicos, coerentes com um posicionamento de “design em uma democracia”;, bem como o exercício da modelização da complexidade, e afirmamos a importância da atuação dos designers nesse sentido.

Cultivating Creative Coexistence(s): Towards a Critical Education for Creativity Praxis to Construct Fairer Human Coexistences

Ermelindo Schultz, Laura Sanchez Garcia, Laís Affornali Fernandes, Mateus Ribamar Paixão, Fernanda Kawasaki, Roberto Pereira

Creative education is a central theme in a world where the division between human and intelligent machines produces new work and social relationships. Many researchers and educators reproduce a controversial discourse where being creative is mandatory to «succeed» professionally and personally in the Creative Society. Situated in a participatory action research project conducted with  socioeconomically vulnerable young people and their social educators in Brazil, we draw on learned lessons from this project to  challenge such a discourse by introducing the notion of Creative Coexistence(s). We introduce this notion and discuss four pillars that sustain it and give people a base to promote creativity as a means to produce fairer human coexistence(s). By developing a  critical discussion on the literature, and by presenting five scenarios on creative coexistence(s) activities, we elaborate and discuss the four pillars to cultivate creative coexistence(s): 1.Questioning the Creative Society, 2.Freirean-Papertian praxis, 3.Young people as (re)makers, and 4.Coexistence-centered experiences.

 

FP3 – Spatial Agencies

Thursday 18th of June 8:00 am (UTC -5)

Chair: Amanda Geppart

Engaging Children to Co-create Outdoor Play Activities for Place-making

Geertje Slingerland, Stephan Lukosch, Frances Brazier

Outdoor play activities are one of the ways via which children can acquire a sense of place towards their neighbourhood. Engaging children in the design of these activities through Participatory Design (PD) holds promise. However, knowledge lacks on the characteristics of place-making processes for children, the changing dynamics in these processes, and how PD can contribute to this.This paper proposes a PD method, grounded in literature, to support children in co-creating outdoor play activities for place-making. The method is applied with 42 children in Rotterdam. Involvement of local partners, preparation meetings, and PD materials tailored to children’s interests and skills are vital to enable children to design outdoor play activities that are meaningful to them.

Including Intellectual Disability in Participatory Design Processes: Methodological Adaptations and Supports

Herbert Spencer González, Vanessa Vega Córdova, Katherine Exss Cid, Marcela Jarpa Azagra, Izaskun Álvarez-Aguado

People with intellectual disabilities are relevant actors in the design processes that aim to promote their independent living. We argue that it is necessary to extend and adapt existing codesign methods in order to incorporate this community into user-centred design processes fully. This paper presents a series of methods and adaptations carried out over three years, in the context of inclusive research. Throughout the codesign process, we have identified four different phases: preparation, fieldwork, ideation and validation. Within this framework, we present adaptations and supports, which may facilitate the participation of people with intellectual disability in research and design processes. Among the central adaptations and supports, we distinguish those of content, structure and operation. This initial but comprehensive effort aims to distil transferable knowledge for facilitating the participation of people with intellectual disabilities as valuable design team members.

Spaces for Participatory Design Innovation

Gemma Teal, Dr. Tara French

This paper presents a model to guide the design of participatory design (PD) projects, which was generated through methodological reflection on a programme of digital health and care research. Building on wide use of the term spaces within PD literature and theory, the model comprises seven spaces that can be designed to support diverse stakeholders to engage in a PD process. The model encourages reflection on the capacity of participants to critically and creatively engage with the concepts being proposed, in order to design a process to scaffold participation. Aiming to support PD practitioners and researchers to identify the combination and sequence of hybrid spaces required to move participants and concepts towards resolved designs, the model guides the careful design of each space supported by examples of practice. The model is also designed to enable reflective practice and articulation of PD processes to support integration within multidisciplinary collaborations.

O designer projeta o espaço. O espaço projeta o designer.

Romulo Miyazawa Matteoni, João Victor Correia De Melo, Fernando Carvalho, Ana Carolina Cardoso

Segundo Milton Santos, o Espaço é formado pelo conjunto indissociável, solidário e paradoxal do sistema de objetos e do sistema de ações, que não devem ser considerados de maneira isolada. O trabalho tem como objetivo expor abordagem didática na formação de designers que parte desse olhar sobre o Espaço, demonstrando como os usos de conceitos de outros campos podem fertilizar a prática do Design. Dessa forma, as questões que alicerçam o projetar são levantadas a partir da descrição das relações no Espaço, utilizando a Oportunidade como elemento central do plano didático. Assim, o ensino de projeto relatado se pauta pelo trânsito entre seis pontos-chave: Oportunidade, Objetivo, Alternativas de solução, Parâmetros de projeto, Partidos projetuais e Proposta de Solução. O trabalho exposto propicia visão do Espaço como conjunto complexo de interações que traz múltiplos pontos de articulação, possibilitando ao Designer realizar abordagens singulares a partir das conexões entre as variáveis descritas.

FP4 – Spaces for Dialogue

Wednesday 17th of June 10:00 am (UTC -5)

Chair: Mariana Salgado

Community-Based Technology Co-Design: Insights on Participation, and the Value of the “Co”

Pedro Reynolds-Cuéllar, Daniela Delgado Ramos

Evidence and analysis of Community-Based Participatory Design (PD) and Co-Design programs are not abundant. Filling this gap allows for better understanding of (1) the value programs offer from a quantitative standpoint, and (2) how to formalize participation within PD. In this paper, we present evidence from a series of International Development Design Summits (IDDS), a PD-oriented program focused on low-cost technology co-design and co-production, in collaboration with local communities. The purpose is to provide opportunities for learning and practicing community-based PD in an intercultural setting. We examine data from five summits in Colombia between 2015-2018. We discuss the value of this approach across multiple groups, and how it can be understood as a measure of participation. We present evidence of participant benefits, including an exploratory analysis of self-perception using sentiment analysis. Finally, we discuss the challenges and potential directions for this work. This paper contributes to further understand the value of participation (the “co”) in the context of community-based linaPD.

Revitalización de saberes ancestrales y diseño participativo. Co-diseño de un juego comunitario

Ana Lucia Garcés Dávila

Esta investigación aborda el diseño participativo y el codiseño como un proceso de pensamiento creativo. Capaz de generar innovaciones en el ámbito social, por su capacidad para empoderar a los participantes en el desarrollo de sus propias ideas y motivar la expresión creativa en un entorno colaborativo. Los conceptos y modelos de diseño participativo y co-diseño desarrollados en este estudio, se relacionan con lineamientos de la pedagogía popular y la investigación acción para adaptarlos al estudio de caso. El estudio de caso se realizó en el pueblo Maya de X Yatil, Estado de Quintana Roo, en México en el 2015. Este artículo demuestra como métodos de diseño participativo pueden ser aplicados para promover formas de colaboración en naciones indígenas, inspirando a jóvenes a aprender y enseñar sus conocimientos ancestrales a las siguientes generaciones. Como resultado de esta investigación se desarrolló de un juego comunitario co-diseñado con la comunidad y una guía de actividades del taller de diseño participativo. En los dos casos se promovió una activa participación comunitaria.

From a Ludic Loom of Ideas to the Spiral of Intercultural Co-creation

Widman Said Valbuena Buitrago, Andrea Montoya Carvajal, Luisa Fernanda Pinzon

How to implement ludic co-creation from and for interculturality? The validation of a methodological model to design co-creation experiences and/or participatory design (PD) is presented in this paper, as part of a broader study that proposes interculturality as an object of study and practice of design. The process involved eight diverse sociocultural instances that led to the transfiguration of  the model. The results showed that participants perceived the prefiguration process as a highly demanding challenge. This allowed us to formulate the following question as a design problem: How to generate pluricultural socio-technical microsystems aimed at prefiguring ludic co-creation experiences without this requiring a high level of design skills? This result being our greatest challenge and contribution to the PDC community, whom we invite to collaboratively assume this challenge derived from the empirical validation of the model shown here.

Design Anthropology como práticas colaborativas: correspondências entre artesãs, designers e sementes no Maracanã-São Luís – MA

Tayomara Santos, Raquel Gomes Noronha

A base do conhecimento se encontra no fazer, especificamente no fazer coletivo, o que favorece e pode estabelecer relações de correspondência a partir de sua produção em diferentes âmbitos disciplinares. Neste sentido, o presente artigo analisa aspectos da produção artesanal com o uso de sementes ornamentais por grupos produtivos do Maracanã por meio das práticas de correspondência, aludida pelo antropólogo britânico Tim Ingold, como forma atencional de estar no mundo. Tais práticas, situadas no âmbito de Design Anthropology (DA), ajudam a pensar a colaboração e a intersubjetividade entre artesãs e designers, a partir do uso de materiais e do ambiente no qual estão inseridos em ações coprojetuais no campo, com ênfase na sustentabilidade.

FP5 Thinking/Making Otherwise

Tuesday 16th of June 8:00 am (UTC -5)

Chair: Frederick van Amstel

Decolonizing Participatory Design: Memory Making in Namibia

Rachel Charlotte Smith, Heike Winschiers-Theophilus,  Asnath Paula Kambunga, Sarala Krishnamurthy

Participatory Design (PD) approaches seem particularly well suited to contribute to debates over power and decolonization in design, yet often lack considerations of cultural situatedness and underlying ontological entanglements. In this paper we identify theoretical and methodological gaps in PD relating to contemporary discourses of decolonizing design. We integrate perspectives from PD and post-colonial discourse to explore how we can create more far-reaching examples of decolonizing design in practice. We present a study in which young Namibians are at the forefront of knowledge production on postcolonial memories and contribute to discussions of how decolonizing PD practices may be developed through contextualized, transdisciplinary, and transcultural approaches. In particular, we argue there is a need for a “safe space,” as well as continuing reflection on methods and de-linking of knowledge and epistemologies within the PD process itself.

PD Otherwise will be Pluriversal (Or it Won’t Be)

Pablo Calderón Salazar, Liesbeth Huybrechts

The following text proposes a narrative and argumentative path starting in the wetlands of the Caribbean coastal region of Colombia, where Orlando Fals Borda, more than 50 years ago, found himself in the search for appropriate tools and methods for studying the complex social situation of the communities living there. His development of PAR -a transformative and explicitly political research approach with communities- represented a radical critique and novel proposal for research in the social sciences. Such proposal opens a path for us to explore some examples of knowledge and research (building knowledge) otherwise such as ‘systematisation of experiences’ ‘epistemologies of the south’ and ‘situated knowledges’, as well as some design initiatives, networks and platforms otherwise that have emerged in recent years, such as ‘designs from the souths’, ‘decolonising design’, ‘depatriarchise design’, and ‘autonomous design’. We then build on these proposals of knowledge and design otherwise, to explain how they have influenced and informed our intervention in a specific case study of northern-European PD, which we will present as a practical example of such ideas. Our journey will end with a plea for contemporary PD to incorporate the political nature of the origins of PAR and the more contemporary concept of ‘pluriverse’ [13], so as to better articulate –not only its investigative- but also its transformative qualities.

A Hauntology of Participatory Speculation

Cally Gatehouse

In this paper I conduct a hauntological analysis of participatory speculation, within the context of a study into understanding the potential for increasing recognition of LGBT+ young people’s experiences of hate crime and hate incidents. Hauntology provides a means to further situate accounts of speculation in Participatory Design by sensitising us to the interplay of the virtual and the actual that enables us to expand our sense of the possible. Through understanding how participatory speculation is shaped by absent presences, this paper contributes to the discussion of post-solutionist practices in PD that foster care and responsibility across multiple sites and forms of participation in the face of issues that resist resolution. I conclude by considering by translating speculation into shared spaces of wonder, Participatory Design can foster ethical commitments that stay with the trouble.

Design Espontâneo Periférico da América Latina: uma forma de participação alternativa e subversiva

Pamela Marques, Marisa Cobbe Maass

A partir da observação de práticas de design espontâneo periférico em alguns países latino-americanos — como a gambiarra brasileira, o cacharreo colombiano e a desobediência tecnológica cubana — que partilham a escassez de acesso a recursos e ferramental, consequências relacionadas ao processo histórico semelhante de exploração e dominação europeia (colonial) e norte-americana (pós-colonial), o presente artigo pretende contribuir para o debate sobre a emergência de estudos do design como catalisador de transformação social em países periféricos com perspectiva emancipadora. A articulação ocorre mediante revisão bibliográfica sobre os principais conceitos abordados — escassez de recursos e pensamento decolonial na visão de autores como Milton Santos e Arturo Escobar — tendo como fio condutor a entrevista do designer colombiano Camilo Cantor para a edição brasileira do evento Urban Thinkers. O trabalho se trata, portanto, de um convite à reflexão sobre a condição atual da América Latina pelas marcas pulsantes do passado, para que se possa planejar outras formas de participação e outros futuros com posicionamento questionador das estruturas de poder dominantes tendo em vista alcançar a autonomia.

FP6 Networks

Friday 19th of June 8:00 am (UTC -5)

Chair: Pablo Calderon

Wireless in the Weather-world and Community Networks Made to Last

Nicola J. Bidwell

I describe grassroots innovation and recursive engagement in Argentina by members of rural Community Networks (CNs), or decentralized telecommunications that people build and operate themselves. Hackers began the CNs to resist the dominant internet regime through peer collaboration but, these days, their members’ technical competences, life experiences and perspectives on communality and solidarity are diverse. I apply Tim Ingold’s concepts in analysing links between technology, social relations and bodies in the CNs, and how co-design of an app unfolded along paths of growth and repair. The WiFi network materialises the liveliness of processes that go into forming it, and the app materialises CN members’ efforts to enact awareness of their own nodes to maintain the network. The Argentine CNs and Ingold’s perspective on commoning illustrate that being aware of local details and adapting to the ways things are going in the living world is vital to making shared resources last.

How Do I matter? A Review of the Participatory Design Practice with Less Privileged Participants

María Laura Ramírez Galleguillos, Aykut Coşkun

In participatory design, different methods are applied to build individuals’ participation and engagement in design processes. Nonetheless, some less privileged participants can face more barriers to participation than others, e.g., being unable to exercise their voice. The literature lacks a unified source that guides PD researchers and practitioners in devising and implementing projects with groups facing more barriers to participation. This paper addresses this gap and advances the field in two ways. First, by presenting an assessment of the current state of the art through a review of 46 participatory projects that involved less privileged participants, it identifies the diversity of participants involved in these projects, and the methods and the stage of their involvement. It also frames three conceptualizations of PD and presents common challenges researchers and participants faced during these projects. Second, based on this analysis, it presents areas for further development and discusses the implications for PD.

Taller de Diseño e Innovación Comunitaria – TaDIC Reflexiones sobre una experiencia de diseño participativo en Colombia

Claudia Grisales, Laura Arosa, Fabio Fajardo, Farly León, Gustavo Ramírez, Laura Espitia, Cristian Ayala, Juan S. Camacho, Laura Villamil, Miguel Sánchez

En Colombia se han adelantado varias iniciativas de codiseño con enfoque comunitario que buscan fortalecer la capacidad creativa local para la innovación futura. Las narrativas al respecto suelen centrarse sobre los éxitos y resultados, sin ahondar en las dificultades que emergen de estas experiencias inmersivas de diseño participativo (DP), organizadas también bajo la misma filosofía en una compleja colaboración entre actores institucionales, académicos, comunitarios y gubernamentales. El presente artículo surge de un proceso de reflexión colectiva sobre la planeación y ejecución de un encuentro de co-diseño comunitario realizado en Tumaco, Colombia en 2019. Presentamos aprendizajes y retos de la experiencia de apropiación de una metodología de co-diseño, para su adaptación a perspectivas de alternativas al desarrollo y la modernidad. Este artículo contribuye a la discusión sobre los alcances e implicaciones de lo participativo en el DP.

When Participatory Design Becomes Policy: Technology Comprehension in Danish Education

Rachel Charlotte Smith, Claus Bossen,  Christian Dindler, Ole Sejer Iversen

While several studies have addressed the challenge of sustaining PD initiatives over time and supporting large-scale participatory processes, little is known about how PD and ideals fare on a national scale. We examine the process in which outcomes from a PD project were used and implemented as part of a mandatory course in Technology Comprehension in K9 education, commissioned by the Danish Ministry of Education. Our study is based on interviews with 12 people from the Danish educational sector, ranging from schoolteachers to the Minister of Education. Our findings demonstrate that while knowledge generated in a PD project can travel to the level of national policy, significant challenges emerge when outcomes from bottom-up PD is used in top-down policy. We conclude the paper by reflecting on how PD is equipped to create impact through policy.

FP7 – (Re)Framing 

Chair: Joanna Saad-Sulonen 

Tales of Institutioning and Commoning Participatory Design Processes with a Strategic and Tactical Perspective

Maurizio Teli, Marcus Foth, Mariacristina Sciannamblo, Irina Anastasiu, Peter Lyle

With the concept of infrastructuring as a background for our reflections, this paper focuses on two complementary verbifications have entered the PD vocabulary: institutioning, which describes engagement with institutions, and commoning, which describes engagement with grassroots communities – and by extension alternative economic frameworks that challenge the status quo. We contribute to this discourse to reflect, theoretically, on themes emerging from the triad of relationships between designers, institutions, and grassroots communities. We do so presenting ‘tales’, excerpts of our own PD work with institutions and grassroots communities. In this way, we present a nascent conceptual framework that offers analytical potential to promote pluralist understandings of PD scholarship and practices.

Ecologies of Contestation in Participatory Design

Nitin Sawhney, Anh-Ton Tran

How do various forms of contestation and agonism in collective social contexts challenge and transform Participatory Design (PD)? Under what conditions does agonism lead to productive outcomes, expand participation and social inclusion? In this paper, we high-light key insights and issues emerging from three case studies, where design practitioners engaged in PD projects for urban and cultural transformation in New York City and Cambridge. Wide Ranging interviews and participatory workshops reveal how PD is transformed by different “ecologies” inherent in the socio-cultural conditions, power relations, design constraints, and intrinsic values of practitioners grappling with contestation and seeking to engage agonistic pluralism.

Foregrounding Learning in Infrastructuring—to Change Worldviews and Practices in the Public Sector

Mette Agger Eriksen, Per-Anders Hillgren, Anna Seravalli

Mutual learning and infrastructuring are two core concepts in Participatory Design (PD), but the relation between them has yet to be explored. In this article, we foreground learning in infrastructuring processes aimed at change in the public sector. Star and Ruhleder’s (1996) framework for first, second, and third level issues is applied as a fruitful way to stage and analyze learning in such processes. The argument is developed through the insights that arose from a 4-year-long infrastructuring process about future library practices. Framed as Co-Labs the process was organized by researchers and officers from the local regional office. This led to adjusted roles for both PD researchers and civil servants working with materials at the operational and strategic levels. The case shows how learning led to profound changes in the regional public sector in the form of less bureaucratic and more participatory experimental and learning-focused worldviews and practices.

Ambitions and Ambivalences in Participatory Design: Lessons from a Smart Workplace Project

Christine T. Wolf, Jeanette L. Blomberg

We reflect on how practices of care configure workplace participa- tory design (PD) efforts by locating ways in which care manifests in the ambitions of actors as they confront their ambivalent relations to a smart workplace technology. We explore these issues through a participatory design effort centered around the development and implementation of a machine learning (ML) system to support the work of IT architects employed by a large global company. Following an Agile approach, these IT architects actively shaped the project’s trajectories, offering feedback on various system proto-

types as well as the alignment between the project’s various aims and their everyday work practices. Our findings center around six standpoints (strategizing, managing, building, researching, integrating, and transforming) that organize “matters of care” emerging from our twenty-three-month-long engagement with this project. Workers inhabited different standpoints at different times (and some, at times, simultaneously), revealing a dynamic and shifting orientation toward caring. We discuss the implications of these findings for understanding contemporary workplace PD efforts.

FP8 – Artful Entanglements

Wednesday 17th of June 1:00 pm (UTC -5)

Chair: Maria Cristina Ibarra

Design by Means of Anthropology Towards Participation Practices  – Designers and Craftswomen Making Things in Maranhão (BR)

Raquel Noronha, Camila de Pádua Aboud, Raiama Lima Portela

This paper aims to present and discuss hierarchical knowledge in participatory situations with two handicraft communities in the Brazilian northeast. Supported by the notion of correspondence, we critically debate power, representation, and the construction of artifacts to enable participatory design processes. We discuss disruption of the paradigms from which our tools and games are made, from a representational practice towards an ontological one, as Ingold also proposes [16]. In this way, we create our design tools and games committed to learning by experience with those skilled practitioners in a participatory approach. Collaborating with craftswomen who work with bobbin lace and looming with buriti palm, we designed things together by means of anthropology to understand their productive chains, their limits and to think about future possibilities.

De la asimetría al diálogo horizontal. El diseño participativo en la relación entre artesanos y diseñadores en México

Mercedes Martínez González

En el presente trabajo se busca, a través de un estudio de caso, conocer los alcances del diseño participativo mediante Design Anthropology (DA) 1 como base para la construcción de diálogos horizontales entre artesanos y diseñadores en México. En el proceso se describen brevemente los resultados obtenidos de siete proyectos realizados a lo largo de cuatro años de trabajo de campo en una comunidad purépecha. Se concluye que no solo puede concebirse el diseño participativo como parte medular de DA, sino a la inversa; cuando se trata de la construcción de diálogos entre diseñadores también es posible pensar en Design Anthropology para el empoderamiento de grupos vulnerables y la apropiación de objetos compartidos.

Jogos como dispositivos de conversação: investigando modos de participação e design

Barbara Szaniecki, Bibiana Serpa, Flavia Secioso, Liana Ventura, Mariana Costard, Pedro Biz, Talita Tibola

Este artigo pretende contribuir com outras formas de participação a partir de experiências coletivas situadas no Laboratório de Design e Antropologia (LaDA/Esdi/UERJ). Explicamos o que entendemos por “dispositivos de conversação” como essa noção atravessa os nossos modos de fazer. Narramos o desenvolvimento e as transformações de um jogo em três diferentes contextos de pesquisa – inicialmente desenvolvido no âmbito de um curso de extensão, com o objetivo de estimular o debate sobre conceitos teóricos. Depois o jogo foi aplicado em um Seminário, para promover o diálogo entre algumas pesquisas realizadas pelo LaDA e o tema em questão. No terceiro caso, foi aplicado numa roda de conversa em um centro de artes comunitário para pensar suas formas de ocupação e atuação na favela e suas relações com o território. Por fim, analisamos o processo do jogo e seus desdobramentos como possibilidade de ampliar o diálogo e a participação por meio do design, apontando seus limites, oportunidades e desafios.

Revaluanding desde paralelos de orígenes: diseños cotidianos y economías circulares de segunda mano

Melisa Duque-Hurtado

Este artículo presenta reflexiones de mi práctica de diseño cotidiano para la revaluación (Everyday Designing for Revaluing – ED4R) de/con cosas de segunda mano en una tienda de caridad en Melbourne, Australia. Esta práctica y teoría, se ubican en una intersección entre los campos de Diseño Antropológico, Diseño Participativo y Diseño Cotidiano. La cotidianidad en este contexto de segundas cuenta con la participación de donantes, clientes y trabajadores voluntarios del barrio. Además de presentar esta práctica de diseño, aprovecharé este espacio para reflexionar sobre las maneras en las que me ubico, teniendo en cuenta nortes y sures desde la práctica en este lugar (geográfico, conceptual y personal). Lo haré, dando cuenta de los “paralelos de orígenes” que aquí me traen. Utilizaré espanglish como recurso narrativo, especialmente en algunas de mis referencias conceptuales y en las notas de trabajo de campo.